Ultrakill Sensitivity Converter
Mankind is dead. Blood is fuel. Hell is full... and your aim is perfect.
Your Converted Sensitivity
New Sensitivity (To Game)
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eDPI
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cm/360°
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About Ultrakill Sensitivity
Ultrakill is a fast-paced, stylish arena shooter where movement and aim are intrinsically linked. To achieve the highest style ranks and survive the onslaught of Hell, your aim needs to be an extension of your will. This sensitivity converter helps you achieve that by translating your settings from other shooters directly into Ultrakill.
The key to perfect aim translation is maintaining a consistent cm/360° value—the physical distance you move your mouse to spin 360 degrees. Ultrakill's sensitivity settings are unique, but this tool does the precise math to ensure your muscle memory from games like CS2 or Valorant carries over flawlessly. This allows you to focus on mastering movement tech and weapon combos instead of fighting your mouse settings.
How to Use This Converter
- Choose Your Games: Select the game you are converting FROM (e.g., CS2) and TO (e.g., Ultrakill).
- Enter Your Settings: Input your mouse DPI and your current in-game sensitivity from the first game.
- Get Your New Sensitivity: The tool will instantly provide the precise new sensitivity value to use in the second game.
- Apply In-Game: Go to Options -> Mouse Settings in Ultrakill and enter the calculated "Mouse sensitivity" value. Your aim should now feel identical.
Tips for a +S-S-STYLISH Rank
- High Sensitivity is Common: Due to the extreme mobility and verticality in Ultrakill, many top players use a higher sensitivity (lower cm/360°) than in tactical shooters. Don't be afraid to adjust upwards from your converted value if you need to turn faster.
- Disable Mouse Filtering: In the Ultrakill mouse settings, it's generally recommended to turn OFF "Mouse filtering" for the most raw and responsive input.
- Practice in The Cyber Grind: The Cyber Grind is the perfect place to test your new sensitivity against waves of enemies. See how your aim holds up when you're sliding, dash-jumping, and wall-jumping around the arena.
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