Rust Sensitivity Converter
Convert your mouse sensitivity from CS2 / CS:GO, Valorant, Apex Legends, Overwatch 2 (or a custom game) to Rust. Get precise Rust sensitivity, eDPI, and 360 distance (cm) instantly. Lightweight, accurate, and mobile friendly.
Conversion Form
Rust Sensitivity
eDPI
360 Distance (cm)
Source 360 (cm)
About This Rust Sensitivity Converter
This free Rust sensitivity converter helps you migrate effortlessly from other FPS titles like CS2 / CS:GO, Valorant, Apex Legends, or Overwatch 2 into Rust without losing muscle memory. It calculates the equivalent Rust sensitivity by matching the underlying yaw-based rotational math, and also returns your effective DPI (eDPI) plus the precise 360° turn distance in centimeters. Everything runs locally in your browser for instant results and privacy. The interface is lightweight, responsive, and optimized for modern WordPress themes (including Kadence), making it easy to embed.
We researched popular community spreadsheets, forum posts, and legacy calculators, then focused on improving clarity, speed, and transparency. You can tweak yaw values, supply a target 360 distance, or copy values with one tap. This page is fully accessible, mobile-first, and free from bloat, tracking scripts, or server delays.
How to Use
- Select your source game (or choose Custom and enter its yaw value).
- Enter the in-game sensitivity and your mouse DPI.
- Optional: supply a desired 360 distance to force a specific feel.
- Click Convert — the Rust sens, eDPI, and 360 distances populate instantly.
- Use the Copy buttons to grab any value for notes, configs, or sharing.
- Adjust the Rust yaw field only if a patch changes the default (rare).
Formula basics: rustSens = (sourceYaw * sourceSens) / rustYaw
. 360 distance (cm) is 360 / (yaw * sens * DPI) * 2.54
. Matching rotational distance preserves muscle memory across games.
Tips & Best Practices
Consistency beats chasing trends — keep the same 360 distance across titles when possible. If your aim relies on micro-tracking, consider a slightly larger 360 (lower sensitivity); if you need fast turning (building, wide peeks), lean higher. Validate final settings in Rust's firing range or by performing smooth 180° turns repeatedly. Keep raw input enabled in every game you compare. If numbers feel off, double-check mouse DPI in your hardware software and confirm Windows pointer speed is set to 6/11. Yaw values differ per engine, so customizing them here prevents hidden scaling errors. Finally, re-test after any major update: while yaw seldom changes, field of view or sensitivity multipliers sometimes do.
Disclaimer: Formulas use widely accepted community yaw constants. Minor rounding or undocumented engine changes can create tiny deviations < 0.5%. Always trust in-game feel over raw numbers for final tuning.
Simple Extra Guidance
This section adds a little more plain language help. If you are new to these terms: DPI is how many steps your mouse sends when it moves one inch. Sensitivity is a number the game multiplies with that raw movement. Yaw is how many degrees you turn for one raw count. When you change games, those parts shift, so a direct sens copy almost never feels right. That is why this tool lines up the math for you.
If your result still feels strange, stay calm and test slowly. Pick a common motion, like a smooth 360 spin or a quick 180 flick. Repeat it ten times. If you under-turn, raise the sens a tiny amount (like +0.02). If you over-turn, lower it by the same. Small steps keep muscle memory safe. Avoid big jumps. After a few matches, the new number will feel natural. Save it somewhere so you do not have to guess later. Enjoy playing and focus on aim training, not hunting for endless settings tweaks.
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