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Professional Liquipedia Sensitivity Calculator

Sensitivity Converter

From

To

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Universal Aim Metrics

cm / 360°

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in / 360°

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eDPI

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Calculate Sens from cm/360°

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About Sensitivity Conversion

Mouse sensitivity determines how much your crosshair moves on screen when you move your mouse. Every game engine interprets this setting differently, which means a sensitivity of "2" in one game feels completely different from "2" in another. This inconsistency can harm your muscle memory, which is crucial for precise aim.

A sensitivity calculator standardizes your aim by converting it to a universal physical measurement: the distance you need to move your mouse to do a full 360° turn in-game (cm/360°). By keeping this distance the same across all games, you ensure your aim feels consistent, allowing your muscle memory to translate seamlessly from one title to the next.

How to Use This Tool

  1. For Game-to-Game Conversion: Use the top calculator. Select your source game, enter your DPI and sensitivity, then choose your target game to get the new sensitivity.
  2. For cm/360° Conversion: Use the bottom calculator. If you know your ideal cm/360°, enter it along with your DPI and target game to find the exact sensitivity needed.
  3. Review Universal Metrics: Check your cm/360° and eDPI. These are the best metrics for understanding your true sensitivity.
  4. Copy and Paste: Use the "Copy" button to easily transfer the calculated sensitivity into your game settings.

Tips for Aim Consistency

  • Stick With It: Once you find a comfortable cm/360° (most pros use between 25 and 50), try to stick with it. Consistency is key to building strong muscle memory.
  • Understand eDPI: eDPI (DPI * sensitivity) is a quick way to compare sensitivity with others who play the same game. However, cm/360° is the only true universal metric that works across all titles.
  • Disable Mouse Acceleration: For best results, ensure your Windows pointer speed is set to the 6th notch (middle) and "Enhance Pointer Precision" is turned off. This prevents mouse acceleration from interfering with your aim.

 

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