Deadlock Sensitivity Converter
Transfer your aim and dominate the arena.
Your Converted Sensitivity
New Sensitivity (To Game)
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eDPI
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cm/360°
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About Deadlock Sensitivity
In a high-stakes tactical shooter like Deadlock, consistent aim is the foundation of victory. Every flick, track, and micro-adjustment relies on muscle memory. This converter is designed to protect that hard-earned skill by perfectly translating your sensitivity from other popular shooters directly into Deadlock. We achieve this by keeping your cm/360° identical. This value represents the physical distance you move your mouse to perform a 360° turn in-game, and it's the true measure of your aim.
By ensuring your cm/360° is the same, you can jump into Deadlock with the confidence that your aim will feel exactly as it should. You won't have to waste valuable time relearning your settings, allowing you to focus on mastering agents, maps, and strategy from your very first match.
How to Use This Converter
- Select Your Games: Choose the game you're converting FROM (e.g., Valorant) and TO (Deadlock).
- Enter Your Settings: Input your mouse DPI and the in-game sensitivity you use in the "From" game.
- Get Your New Sensitivity: The tool will instantly provide the precise sensitivity value to use in Deadlock.
- Apply In-Game: Open Deadlock's settings menu, navigate to mouse controls, and enter the newly calculated sensitivity.
Tips for a Competitive Edge
- Raw Input is Key: If Deadlock has a "Raw Input" option in its settings, always enable it. This allows the game to read data directly from your mouse, bypassing any Windows-level filtering or acceleration.
- Disable Pointer Precision: In your Windows mouse settings, make sure the "Enhance pointer precision" option is turned OFF. This is a form of mouse acceleration that can destroy aim consistency.
- Test in the Practice Range: Use Deadlock's practice or training mode to test your new sensitivity. Spend a few minutes shooting targets to confirm everything feels perfect before jumping into a competitive match.
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