Deadlock Sensitivity Converter
Convert your aim settings between Deadlock and popular FPS titles (CS2, Valorant, Apex, Overwatch 2, R6, CoD) using precise 360 distance or Monitor Distance Match (0% / 75% / 100%). Fast, accurate, no tracking scripts.
Source Settings
Result
Share link auto encodes your current inputs for easy collaboration or coaching.
About This Deadlock Sensitivity Converter
This free, fast, and privacy‑friendly tool converts your mouse sensitivity between Deadlock and other leading competitive shooters including CS2, Valorant, Apex Legends, Overwatch 2, Rainbow Six Siege, and Call of Duty. Unlike many calculators that only copy a single 360 distance formula, this converter supports multiple aim feel preservation strategies: classic 360 distance, plus Monitor Distance Match (0%, 75%, and 100%). That means you can match the precise micro‑flick feel near the crosshair (0%), a balanced mid‑screen tracking (75%), or edge‑to‑edge muscle memory (100%).
How to Use
Select your source game and input its exact in‑game sensitivity and mouse DPI. Adjust FOVs if you use non‑default values (Valorant is locked; CS2 default HFOV is 90 at 16:9 while Deadlock and Apex commonly use 103). Choose an algorithm: 360 distance for identical turn circumference, or one of the MDH modes to preserve perception at a chosen monitor distance. Press Convert to instantly get the equivalent target sensitivity plus cm/360 and raw counts. Use Copy to place the number on your clipboard or Share to generate a URL you can paste in Discord or forums for feedback.
Tips & Best Practices
After converting, always test in a safe practice range before committing—tiny adjustments (±1–2%) can compensate for engine feel differences or assumed yaw constants. Keep your DPI consistent across games for cleaner muscle memory; change sensitivity in‑game instead of via DPI whenever possible. Use MDH 0% if you are a precision head‑clicker, 75% for balanced tracking and flick hybrid playstyles, and 100% if you rely on large arm sweeps or wide flicks. Bookmark the share link of a setup that feels perfect so you can restore it later. This page is intentionally lightweight (no frameworks, no analytics) so it loads instantly even on slow connections, letting you focus on refining your aim.
Extra Simple Help
If these terms feel complex, here is a plain explanation. Your mouse sends tiny steps called counts. DPI tells how many counts per inch. The game multiplies those counts by its sensitivity and yaw to turn your view. Different games use different yaw values and may lock or scale FOV. That is why one number does not feel the same everywhere. Our tool lines up the math so your arm and wrist can move the same distance for the same result.
Start with 360 distance if you just want the same full turn. If aiming feels too fast when making small flicks, try MDH 0% to keep micro aim steady. If you track moving targets a lot, MDH 75% gives a middle ground. Large arm swipes or wide flick players can test MDH 100%. Make tiny edits, then play a short match. Repeat a simple drill: move from center to a fixed spot and back smoothly. If you over-shoot, lower the number a little; if you under-shoot, raise it a little. Keep notes of values that feel good so you can return to them later. Consistency and calm practice beat endless tweaking.
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