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Ultrakill Sensitivity Converter | Fast Game Sens & DPI Calculator

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Ultrakill Sensitivity Converter

Source (Current Game)

Ultrakill yaw value listed is an estimated placeholder. For best accuracy measure your own cm/360 with a ruler or mouse mat and input it directly.

Conversion

Summary
Enter values to begin.
Waiting for input…

Target (New Game)

Fine‑tune: after copying you may round to 2–3 decimals (some games clamp). Always verify in‑game with small swipes.

About This Ultrakill Sensitivity Converter

This free Ultrakill sensitivity converter helps you carry over muscle memory when switching between Ultrakill and other FPS titles like CS2, Valorant, Apex Legends, Overwatch 2 and more. Instead of guessing a number and relearning aim, you can match either full 360° rotation distance or monitor distance (the physical movement needed to move the crosshair a certain portion of your screen). The calculation uses each game’s yaw value (degrees turned per raw mouse count), your mouse DPI and optionally field of view to produce consistent feel. If you already know your exact centimetres per 360 you can input it directly for the highest accuracy.

Everything runs locally in your browser: no tracking, no database and no waiting. Values persist with local storage so you can refresh without losing work. The design focuses on clarity, speed and accessibility—fully responsive, keyboard navigable and pleasant in dark or bright desktop environments.

How to Use

1. Pick your current (source) game and enter its in‑game sensitivity, DPI and (optionally) horizontal FOV.
2. If you measured your physical centimetres per 360°, type that instead and leave sensitivity blank—this overrides calculations for maximum accuracy.
3. Choose the new (target) game and fill in its DPI and FOV. The yaw value auto‑fills; adjust if you have a verified alternative.
4. Select a conversion method: 360° distance for full rotation consistency or monitor distance for tracking feel at the center of the screen.
5. Read the calculated sensitivity and copy results. Enter the number in the new game and validate with a ruler or short flicks. Fine‑tune only if something obviously feels off, then re‑measure.

The converter updates instantly as you type; no submit button needed. You can reset all fields with the Reset button or copy a full summary for sharing or note‑taking.

Tips for Better Consistency

Measure twice: place tape on your mouse pad and mark start and end points for an exact 360. Keep raw input / reduced smoothing enabled in each game. Matching FOV often matters more than raw sensitivity—try to keep perceived horizontal FOV similar, especially between Ultrakill’s fast arena style and tactical shooters. Small discrepancies (under ±0.3 cm per 360) are usually unnoticeable; chase improvement, not numerical perfection. Re‑check after changing Windows pointer speed or enabling driver level acceleration. Finally, remember aim is multi‑factor: posture, crosshair discipline and scenario practice reinforce the mechanical continuity this tool provides.

This page intentionally ships without heavy frameworks so it loads fast even on mobile data, making it a reliable reference during LANs or setup changes.

Simple Extra Guide (Easy English)

This extra guide explains things in very easy words. Your mouse sends tiny steps called counts. A game turns those counts into turning your view. The yaw number tells how many degrees you turn for one count before sensitivity and DPI are applied. DPI is how many counts your mouse sends when you move one inch. When we combine yaw, sensitivity, and DPI we can work out how far your hand must move to spin around once. That distance is called centimetres per 360.

If you want the same feeling in a new game, we just make sure the hand distance or the small center movement lines up. So you fill in your old settings, then the new game. The tool does the boring math and prints a clean result. You can copy it and paste into the new game. If the number feels slightly off, check that your DPI did not change or that the game is not adding acceleration. Try a few tracking bots or simple circles in the practice area. It should feel almost the same very fast.

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